Forgotten Empires
  • Welcome!
  • Getting Started
  • Why On Chain Game?
  • Why MINA?
  • Architecture of Forgotten Empires
  • Prerequisites
  • Building Forgotten Empires to Unity
  • Game
    • Unity
      • Component
        • Type
          • Animation Type
          • Music Type
          • State Type
          • VFX Type
      • Entity
        • Element
          • Component
            • Enemy
              • Enemy Worker
                • Enemy Animation
                • Enemy Behaviour
                  • Component
                    • Enemy Attack Behaviour
                    • Enemy Attack Stance Behaviour
                    • Enemy Idle Behaviour
            • NPC
              • Citizen
              • Merchant
                • Merchant Interaction
                • Merchant Trade
                • Merchant Trigger
                • Merchant UI
                • Merchant Update
            • Player
              • Player Animation
              • Player Attack
              • Player Camera
              • Player Damage
              • Player Economy
              • Player Fixed Update
              • Player Input
                • Player Attack Input
                • Player Movement Input
                • Player Rotation Input
              • Player Interaction
              • Unity Late Update
              • Player Inventory
                • Player Inventory Slot
              • Player Movement
              • Player Quest
              • Player Rotation
                • Player Attack Rotation
                • Player Movement Rotation
              • Player Start
              • Player State
              • Player Stats
                • Player On Chain Stats
              • Player Trails
              • Player Update
              • Player VFX
          • Element Worker
            • Element Effect
            • Element Event
            • Element Stats
            • Element Update
        • Item
          • Potion
          • Shield
          • Sword
        • Kingdom
      • Manager
        • Client Manager
          • Client Manager Worker
            • Client Login Worker
            • Client Music Manager
            • Client Start Worker
            • Client UI Worker
            • Client Update Worker
        • Server Manager
          • Server Manager Worker
            • Server Day Night Worker
            • Server Enemy Worker
            • Server Kingdom Worker
            • Server Object Pool Worker
            • Server Player Worker
            • Server Start Worker
            • Server Update Worker
    • o1js
      • Player
      • Item
      • Character
    • o1js Tests
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On this page
  1. Game
  2. Unity
  3. Entity
  4. Element
  5. Component
  6. Enemy
  7. Enemy Worker
  8. Enemy Behaviour

Component

Enemy Attack BehaviourEnemy Attack Stance BehaviourEnemy Idle Behaviour

Last updated 1 year ago

CtrlK