Animation Type

The AnimationType enumeration manages the different types of animations that can be utilized by entities within the game.

Enumeration Members

  • Idle: Represents the idle animation.

  • Run: Represents the running animation.

  • AttackStance: Represents the stance an entity takes when ready to attack or engage in combat.

  • Attack: Represents the actual attacking animation.

  • Hit: Represents the animation of an entity receiving damage or being hit.

  • Rotate45: Represents an animation where the entity rotates by 45 degrees.

  • Rotate90: Represents an animation where the entity rotates by 90 degrees.

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