Animation Type
The AnimationType
enumeration manages the different types of animations that can be utilized by entities within the game.
Enumeration Members
Idle
: Represents the idle animation.Run
: Represents the running animation.AttackStance
: Represents the stance an entity takes when ready to attack or engage in combat.Attack
: Represents the actual attacking animation.Hit
: Represents the animation of an entity receiving damage or being hit.Rotate45
: Represents an animation where the entity rotates by 45 degrees.Rotate90
: Represents an animation where the entity rotates by 90 degrees.
Last updated