State Type
Last updated
Last updated
The StateType
enumeration serves a crucial role in defining the possible states that game entities (such as characters or units) can be in during gameplay.
Enumeration Members
Idle
: Represents the state where the entity is not engaged in any action.
Moving
: Represents the state where the entity is in motion.
Attacking
: Represents the state where the entity is engaged in combat or offensive actions.